Those steel awls exploded once they pierced him, blasting apart Gui Si’s leg and arm. He only managed to avoid two of the awls and was struck in the leg and shoulder by the other two. At this close distance, even Gui Si couldn’t dodge in time. After that, four small holes appeared on his wrist, shooting out sharp awls. However, Gui Si appeared in his way, blocking his attack. Guo Ran shot after him like a bolt of lightning, wanting to take his life. Ye Ming was then sent flying, his arms destroyed and his body covered in cracks. The giant cross thundered through the air, its power leaving a chaotic flow of space in its wake. However, even if he recalled it now, it was already too late. They were capable of gathering the power of everyone in the Dragonblood Legion for an absolutely terrifying blow. In his fury, he had forgotten about this terrifying move from the Dragonblood Legion. This was his first time unleashing an attack of this magnitude.Ī metallic voice rang out, and a giant cross shot out of Guo Ran’s blades, with the center locked onto Ye Ming.Īs a result, Ye Ming’s face instantly turned green. Just at that moment, all the dragon blood manifestations behind the Dragonblood warriors lit up, and all their power poured toward Guo Ran.Īfter that, Guo Ran’s armor lit up brighter than the sun all its runes were activated. Ye Ming then smashed his spear toward Guo Ran, who suddenly crossed his blades. Now, even some brat whose name he didn’t care about dared to call him out for a fight. Everyone was treating him like some soft persimmon. Technical considerations specific to the injury in question (eg, ball striking activity for a groin injury) form part of our final criteria for return to training, alongside strength and power diagnostics ( table 1).Chapter 2778 The Dragonblood Legion Slaughters Positional specific speed/speed-endurance drills (online supplementary videos 9 and 10) prepare players for game activity-where the speed/direction of the pass dictates how fast the player moves. In the final phase, we emphasise position-specific conditioning and reflect game intensity with volumes relative to weekly preinjury training outputs. The volume of technical actions should be progressively increased and be player and injury specific. Technical considerations: passing/crossing and shooting graded in intensity from short/mid/long range while jumping/heading and tackling graded in intensity as static/movement/in-context. 6 7 This framework moves from high control to high chaos, and is based on more than a decade of rehabilitation and RTS in the demanding setting of English Premier League football.Īims: Return the player to relative weekly training demands ( figure 2) and include drills designed to test worst-case scenarios (high speed/high chaos). In this editorial, we present the ‘control-chaos continuum’ (CCC) ( figure 1), interlinking GPS variables, while progressively incorporating greater perceptual and reactive neurocognitive challenges. This includes highly variable, spontaneous and unanticipated movements (the conditions of ‘chaos’) reflecting the unpredictable nature of the sport. 5 However, as practitioners, we should focus on both quantitative aspects of running load progression and qualitative characteristics of movement in competition. 1 Quantifying and monitoring training load is key in guiding this process while managing reinjury risk, 2–4 and global positioning systems (GPS) provide a valid measure of external running loads. 1 Practitioners must balance these two components of the return to sport (RTS) process, combining evidence and clinical experience to estimate this risk, then plan and adapt RTS accordingly. However, having key players available benefits the team. Early reintegration to training and match play following injury increases the risk of reinjury.
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