![]() So my White Mage won't struggle as much with MP management. ![]() ![]() Not even because of the Breaks, it's because of Heavy Armor and people say most of the damage the Foebreaker does tend to be on the high side, even if they're random. Not a question this time, but my favorite combination for White Mage is definitely Foebreaker. Is Bushi/Red Mage a good combination? Does the Red Mage have enough Battle Lores to favor the Katanas' damage formula? If not, I think I'll just pair it with the Monk because they get all battle Lores and still get Heavy Armor late game. Also, what happens if the loot I steal isn't the one I wanted? Do I just need to reset if that's the case? Is that true? Also, this is why I'd rather use the Machinist as a support for slow jobs, like the Knight.ĭoes Steal have any real use besides just getting you more money? I'm playing mostly blind so enemy-specific loot is something I will not keep tabs on. I can even double down on fire magic with another Job, but I'm still deciding about that.ģ0% Swiftness must be amazing because most sites say as long as all your party members can reach 3x Swiftness, you're good. I still don't get how the Machinist work as a DPS, if they're not Berserked.Īrcher with Burning Bow and Fiery arrows is amazing. It's really not good for me, regular battles are easy enough. Also it ignores you Gambits and screws you over in bosses. I dislike having characters being Berserked because the effect looks ugly and you can't even walk around with the character. I'll share a few ideas and questions if anyone cares to read them: All I want is to make two teams (Vaan and Basch as captains) that feel different. The problem is that I've already reset licenses about 4 times, and with that, my Gambits, too. ![]() The player should place the tanker in an opposite direction to the rest of the party to avoid getting taken out by the various status ailments from Sporefall.I am almost 30 hours in the game, playing with a self imposed challenge that I can only go to the second Job board when I finish the first one. The item Handkerchief should also be set to all players to negate Oil which, if combined with Fireball, would cause a rather 'explosive' instant death.Ī Black Mage which has Tier-2 Black Magick spells will also help greatly in getting rid of the two Treants at the beginning of the fight. The Time Mage can use Haste to negate Slow, while the White Mage can cast Esuna for the rest of the other status ailments. Most of the status ailments in the battlefield are curable by Time Mage or White Mage skills, so a character that has both jobs, or two characters with separate jobs, are useful. If all classes are taken by separate characters, deploy your Black Mage first to defeat the Treants, then swap him/her out with a missing class from the given gambits above. If a character has obtained two licenses from the given gambit, then simply combine their gambits for a greater effect. The attack that your party should look out for is Sporefall, which inflicts random status ailments to all enemies-in this case, all members of your party which is participating in the battle.Īt this point in the game, your party should already have access to two license boards. Fireball, as the name suggests, is a massive Fire-element attack. This boss also uses Rake, a move which is shared by all Wyrms in this game. These are Slow, Break, Blind, Silence, Sleep, and Confuse.Įlder Wyrm using his special move Sporefall. The Elder Wyrm has access to a collection of status ailment-inducing magicks. There are also two Treants that accompanies this boss at the beginning of the fight. The Elder Wyrm has a lot of Magicks and abilities that cause status ailments.
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